2019 - 2022

University of Colorado – Boulder 

M.A. Curriculum & Instruction: STEM Education

Capstone: A Literature Review: The Gap Between Computational Thinking and Computer Science Education in K-9

Award: Outstanding Master’s Student Award

2012 - 2016

FPT University – Hanoi, Vietnam

B.S. Software Engineering

Awards: Vietnam President’s Prize for Social Impact on Developing Computer Science Education; Full-tuition scholarship; Outstanding Student Award; 

Research Interests

  • K-12 Computer Science Education
  • Curriculum & Instruction
  • Computational Thinking Assessment
  • Culture Sustaining Teaching & Learning Methodology

Working Experiences

Apr 2021 - Present

Professional Research Assistant

inquiryHub and NSF National AI Institute for Student-AI Teaming
University of Colorado Boulder

  • Conduct qualitative research on field test classroom videos of the Game AI unit focusing on students’ sense-making of race and gender
  • Conduct qualitative research of students’ sense-making of race and gender within the Game of AI unit
  • Perform studies to create a new metaphor for the curriculum-teacher relationship based on teachers’ adaptations and usage of the game AI unit
  • Evaluate and select teaching clips to use in National OpenSciEd High School Professional Learning to help teachers develop their understanding of storyline curriculum, 3D Assessment, Equitable Teaching practices, and Universal Design for Learning
  • Develop a grant proposal for the OpenSciEd Fellowship program
  • Analyze student and teacher response data to improve OpenSciEd Chemistry curriculum
  • Conduct mixed-method research to identify and understand moments of support during small group collaboration through the Sensor Immersion unit classroom videos
  • Support and advise 15 pre-service teachers to organize STEAM learning activities for 50+ K-5 students in Boulder, CO schools
Jun 2020 - Present

Head of Computational Thinking Initiative

at STEAM for Vietnam (California-based non-profit foundation)

  • Lead the research, design, and delivery of a series of Computational Thinking MOOCs serving 50,000+ students from 36 countries up to date
  • Analyze engagement data of students, teaching assistants, and parents from multiple digital channels to improve the digital education platform’s components (LMS, Live-Streaming App, and Students Social Network) and students’ performances
  • Strategize multi-year Computational Thinking education roadmaps for K-9 students
  • Lead the implementation of a partnership with UNICEF and Scratch Education Collaborative to bring Computer Science to one million students
  • Conduct research on the impact of each learning activity in Computer Science classes on students’ thinking and online merge offline teaching model
Jan 2017 - Dec 2018

Co-founder and CEO

at Kiddicode – Tech Academy for Young Learners , Vietnam

  • Led research and development of extensive 12-course education roadmap in Computer Science and Computational Thinking
  • Educated 1,000+ students—including 300+ females—who received 62 awards in national, regional & international contests
  • Advised five schools and numerous nationwide teachers on implementing local STEM programs


Book Chapters
  • Pham, L., Bui, H., Hoang, N., Dao, Q., Dang, V. (2021). Computer Science Workbook for Grade 6 – Bài tập phát triển năng lực Tin học 6. Vietnam Education Publishing House Limited Press, Company, Vietnam.
    (National’s Computer Science textbook, used by millions of students per year)
  • Le, T., Hoang, N. (2020). It is simple to learn to program. Vietnam Education Publishing House Limited Press, Company, Vietnam.
  • Bui, H., Hoang, N., Dao, Q., Dang, V. (2023). How to program with Scratch for 3rd grade – Lập trình Scratch 3.
    (Sent to Vietnam Education Publishing House Limited Press, Company, Vietnam)
Journal Articles
  • Do, T. T., Nguyen, D., Le, A., Nguyen, A., Nguyen, D., Hoang, N., Tran, T. (2022). Understanding Public Opinion on Using Hydroxychloroquine for COVID-19 Treatment via Social Media. arXiv preprint arXiv:2201.00237.
  • Cortez A., Penuel W., Tanksley T., McKoy A., Mawasi† A, Ko M., Palomar M, Hoang N. (2023). Axiological Infrastructuring of AI Education: Co-designing Interdisciplinary Curricula and Professional Learning Communities (Submitted to Journal of the Learning Sciences)
Education Website
  • Hoang, N. (2020) Teaching & Learning Programming for K-12 Students. Retrieved October 7, 2022, from
    (#1 Scratch Learning Website in Vietnam)


  • Hoang, N. (2020). Storyline curriculum: A new approach for K-9 STEM education. Presentation conducted at the Teachers STEM Education Day, FPT Education Global.
  • Hoang, N. (2018). The vision of Computer Science education for K-9 in Vietnam. Presentation conducted at Technology News at VTV2 – Vietnamese National Television for Education and Cultural programs.
  • Hoang, N. (2018). Got into university, then what? The path to transforming your dream. Presentation conducted at the Welcome 500 Freshmen to College event at Educational System
  • Hoang, N. (2017). The importance of emphasizing computer science education for K-12 students. Presentation conducted at Daily News at VTV4 – International broadcaster of Vietnam Television


  • 2022Valedictorian among 100 students in MA in Education Degree at the University of Colorado Boulder
  • 2022Outstanding University of Colorado-Boulder STEM Educator
  • 2017Vietnam Ambassador of Southeast & East Asia IT Professionals Examination Council
  • 2016Salutatorian among class of 600 students in Bachelor of Science in Computer Science at FPT University
  • 2016Outstanding Student Achievement & Outstanding Social Activities of FPT University
  • 2015Vietnam President’s Prize for Social Impact on Developing Computer Science Education

Community Services

  • 2022Judge of National FPT Education Hackathon
    (Coding contest for 100,000+ students from K-12 to undergraduate students)
  • 2015Judge of Vietnam National Scratch and Alice 2015 Computer Programming Contests for K-9 students